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Rogue Trooper Game: Explore the Diverse and Deadly Locations of Nu-Earth



Rogue Trooper is a third-person shooter video game developed by Rebellion Developments and published by Eidos Interactive. It was released for Microsoft Windows, PlayStation 2 and Xbox in 2006. The Wii version, entitled Rogue Trooper: Quartz Zone Massacre, was released in 2009.[1]


The game uses several story and plot elements from the original comic. This is the second game Rebellion Developments produced based on characters from the pages of 2000 AD; the first being Judge Dredd: Dredd vs. Death in 2003.




Rogue Trooper Game



The game is a third-person shooter. Rogue's primary arsenal are his pistol and assault rifle, with the latter being upgradeable throughout the course of the game. The rifle may be outfitted with a silencer at any time, or deployed as a sentry turret. As the game progresses the player unlocks the ability to outfit the rifle with a sniper attachment, a shotgun attachment, a cluster mortar attachment, an anti-aircraft rocket launcher, and an electric beam rifle. Other weapons include deployable micro mines, incendiary grenades, scrambler grenades, fragmentation and sticky grenades plus heavy machine gun posts and flak cannons scattered across the field with occasional use of lazooka rocket launchers and hell cannons.


Rogue may search fallen enemy and ally bodies to recover Salvage, the game's main resource, and a necessity for purchasing any of Bagman's supplies. Salvage is used to create all forms of ammunition and grenades, med-kits and arsenal upgrades. Scrap piles may also be found and looted for a considerable amount of Salvage.


A number of Rogue Trooper computer games have been released in 1986 and 1990. An isometric shooter by Piranha Software for the Amstrad CPC, Commodore 64 and ZX Spectrum was released in 1986. The game consists of killing Norts while searching Nu-Earth for 8 vid-tapes containing evidence of the Traitor General's involvement in the Quartz Zone Massacre, where all of the G.I.s except Rogue were slaughtered. On finding all 8 tapes, Rogue has to return to the Souther base of Milli-Com to prove the General's treachery and the extenuating circumstances of his going AWOL. During the game, as well as the vid-tapes, players could also pick up medi-kits to regain health and ammo boxes to feed Gunnar. A platform game incorporating first-person vehicle levels for the Amiga and Atari ST by Krisalis Software came out in 1990.


This is great for building the Switch's genre variety. I can't think of many/any 3D Third Person Shooters on Switch although there could be? Have we got many non-zelda 3D Action/Adventure games in general? We certainly need them. I think I'll check this one out, as I'm a single player campaign guy and don't much care about the multiplayer.


I don't know. Much like you said, this seems like just another 3rd person shooter. Not bad, but nothing enough to pull me away from other titles. If we were in more of a drought of games, I would look more seriously at this. But right now there are too many other games popping up drawing me in that pull my interest much more.


@dystome Great link! Enjoyed that. I think 7/10 was always the high bar for a game like Rogue Trooper - which doesn't mean it won't be fun for anyone who loves shooters. I'll think about it, but hope it does good business.


Guys for everyone asking there is no motion controls but it does have something similar to aim assistance at least. This game is very good although I think it will take me longer to complete than the 5-10 hours that a lot of reviewers have said it will take to complete lol.


I'll be picking this up for sure. This is one of many games on Wii I skipped because of the less than ideal Wii remote/nunchuk control scheme and lack of classic controller support. So glad those days are over.


Following the titular Genetic Infantryman through the Quartz Zone massacre and through his subsequent quest to find the Traitor General, the game stays relatively true to the original strip's storyline. Rogue, with the help of the biochips of his dead comrades, Helm, Gunnar and Bagman, fights his way across Nu Earth in search of the traitor. Fitted to his helmet, rifle and backpack respectively, they add abilities for Rogue to make use of in the field; Helm can be used to hack computer terminals to open doors, Gunnar can be used as a Sentry Gun and can be fitted with attachments for a variety of purposes, while Bagman stores and crafts ammo and supplies and can upgrade Rogue's equipment by use of salvage taken from fallen enemies.


The photorealistic approach was always a poor fit for artist Dave Gibbons's austere, almost expressionist inks, but even without a radical change of direction, there was massive room for improvement in those nondescript backgrounds. Instead they remain empty and unremarkable, mostly a series of grayish-brown cliffs to scale in order to access one base or another consisting mostly of grayish-brown corridors. The original Rogue Trooper looked like a shoddy 2006 game. Rogue Trooper Redux looks like a polished 2006 game.


Rebellion's 2006 third-person shooter Rogue Trooper is, as I have said before, the archetypal 7/10 action game. I mean that only positively: a game you fire up with no expectations of bar-raising, but just a solid good time. (As opposed to a 7/10 game that you expected 10/10 things from but were left underwhelmed). I've been in two minds about the revelation that it was coming back this year, remastered for PC as well as assorted consoles. For one thing, the original still looks pretty fine when cranked up to big resolutions. For another... well, it's good, but it's not quite Carling, is it? How much betterer could jiggery-pokered graphics really make Rogue Trooper?


Let's get the new look elements out the way before I chat about how the game in general holds up 11 years later. Some stuff, such as lighting, shadowing and some texturing, is a subtle but noticeable improvement, upping the overall sense of gloss without changing the look of the game. Other stuff, such as more detailed wrinkles and muscle lines on titular blue infantryman Rogue, might look a little more 2017, but also serve to undermine the original version's well-judged moving comic book aesthetic.


Rogue Trooper is an adaptation of a 2000AD strip, y'see, and though that boasted some world-class artists in its time, it never really strove for photorealism as such. In other words, this new'un's more interested in being a videogame than it is an adaptation. Not unwise, commercially, seeing as the Rogue strip's reach probably begins and ends at 30 to 50-year-old British comicheads, but I do think it makes Rogue Trooper Redux look less distinctive than it might have been had it held the lineart line.


Then there's the graphical bells and whistles that actively make the game look bad. I'm talking about teeth. I hereby inaugurate the Worst Teeth In Videogames Awards 2017. Nominees: Rogue Trooper Redux. Winner: Rogue Trooper Redux. Honorary Award For Special Services To Terrible Teeth In Videogames: Rogue Trooper Redux.


As for the heart that beats underneath this shinier blue skin, little if anything has changed. I thought perhaps there were a few minor nips and tucks to flow, item/enemy placement and interface, but it was quite likely a trick of the mind. This is functionally the same game, replete with slightly outdated-feeling mechanical camera movements in cutscenes, unsexy menus and thin characterisation.


This is all OK! Rogue Trooper is, again, the ideal 7/10 action game, doing exactly what it sets out to do, no more no less, barely putting a foot wrong but equally never making a move that makes you coo in awe. I had a good time with it in 2006, I had a good time when I replayed it in 2009, I had a good time when I replayed it again in 2015, and I had a good time when I played Rogue Trooper Redux last week. It is an enduring Good 7/10 Action Game.


At the same time, I can feel the age moreso now than previously. It's not as if it's pretending to be full-blown 2017 game, but there is a certain smallness and perfunctoriness to it compared to the high gloss and chest-thumping of today's big action fare. This is as much a positive as a negative: trupple-ay games can be exhausting in their pomposity and setpieces, whereas this just lets you get on with it. But the overall effect of the redone graphics is to make a 2006 game feel perhaps like a 2011 game, not a 2017 one.


I'd be wholeheartedly recommending Redux over Rogue '06 if it wasn't for the anachronistically over-detailed faces and the nightmare teeth. It just looks that little bit less like a Rogue Trooper game to me for that reason - but, monstrous chompers aside, if you're not coming to it with comic heritage, Redux is almost certainly going to look a whole lot better to you. (It also plays nice with a wider range of resolutions without any exterior fiddling being required, I should note). In truth, the differences aren't profound enough for it to much matter which version you choose - but you really should choose one if you've not stepped into Rogue's shoes before (the shoes, at least, do not have an electronic ghost inside them).


Rogue Trooper is a third-person shooter based on the 2000AD comic of the same name. In case you don't follow British comic books, Rogue Trooper is a gritty sci-fi strip about a genetically engineered soldier named Rogue who fights in the perpetual war that wages on the planet of Nu Earth. It's an interesting premise, and the story translates well into a video game, allowing for some unique gameplay mechanics. Unfortunately, the standout features in the game are negated by a stunted single-player campaign, limited multiplayer, and a handful of annoying design flaws.


The story in the game of Rogue Trooper sticks close to the comic. You play the game as Rogue, a genetic infantryman, or GI. Rogue is a special kind of soldier cloned and bred to survive the harsh conditions on the planet of Nu Earth, where two powerful factions are locked in conflict. It seems that all of the chemical weapons used in the war have taken their toll on the planet, turning it into a barren, toxic, uninhabitable wasteland. Regular soldiers have to use respirators and wear special suits just to stay alive, but Rogue and his fellow blue-skinned infantrymen are immune to the toxins, making them perfect ground troops. Rogue works for the Southers, the more affable of the two factions. His mission is to eliminate the Norts, who are the oppressive and underhanded enemy of the Southers. Although Rogue technically works for the Southers, his allegiance is to himself and his three closest squadmates. 2ff7e9595c


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